Dreams or Dollars: What Is Really Driving Founders?

Published on June 23, 2025 at UTC

Building a startup is a wager with your future. Some chase a vision they can't ignore. Others chase a payout, betting that purpose will show up later. Every path costs years-often your very best ones.

Purpose vs. Payoff: What Are You Really After?

Startup culture loves to preach "do what you love," but the reality? Many founders don't start with a calling. They start with hunger-to break out, to prove themselves, to build leverage and credibility. Maslow's pyramid is in play: first survival, then security, then meaning. You can't build for impact if you're still hustling just to survive.

Big-name founders are no exception. Bill Gates had a network and resources, long before Microsoft was a vision. Elon Musk built and sold Zip2 and PayPal before betting everything on rockets and electric cars. Even Jobs found mentors, backing, and luck in Silicon Valley. The real advantage isn't just talent or hustle-it's having access, funding, and a network when it's time to take the big shot.

Once you've "made it," everything changes. You can attract better teams, open doors that were once locked, and back your own moonshots. Founders with a platform-money, credibility, connections-are playing a different game. That's why so many world-changing companies start after someone's first win.

Exit-Driven vs. Mission-Driven

Some founders build to sell. Their north star is freedom: financial, personal, reputational. The risk? You could win big but spend a decade building something you don't care about. Others chase meaning from the start, risking it all for impact, sometimes burning out if it doesn't pay off.

Many founders fall somewhere in between. Some learn purpose only after the exit. Others discover along the way that what they really wanted wasn't the payout, but the power to do what matters.

The Time Cost Is Real

According to Carta's 2023 data, median time to exit is more than five years. That's over a tenth of your working life. Five years is your prime-high energy, learning fast, building momentum. You don't get that time back, no matter how the story ends.

What Leaders Say (and Do)

Sam Altman: "Work on what you're obsessed with. It's the only way you'll survive the hard days." Elon Musk: "Persistence is very important. You should not give up unless you are forced to give up." Paul Graham: "The best startup ideas seem at first like bad ideas. That's why no one else is doing them." Reid Hoffman: "Entrepreneurship is jumping off a cliff and assembling an airplane on the way down."

All of them built smaller things, learned the ropes, and built up resources before taking their biggest swings.

Regret and Fulfillment

Ask veteran founders what they regret and you'll hear it: chasing dollars alone rarely pays off in happiness. Even with a win, many report feeling lost or empty. Chasing meaning has its own risks-if you burn out on a mission that never lands, the pain is real. But building something you believe in, even if it fails, tends to sting less than spending years on a story that isn't yours.

The Real Advantage

The dirty secret: the second act is always easier. Once you've made it, you can fund your own ambitions, attract a world-class network, and try things that were impossible before. Gates, Musk, Hoffman, and others used early wins as springboards, not just safety nets. Resources are a force multiplier-making the next big idea possible and survivable.

The Questions That Matter

  • What are you actually chasing-money, meaning, or both?
  • Will you regret spending five years on something you don't believe in, even if you win?
  • If you "make it," will you finally chase your real dream-or just go for the next exit?
  • Are you honest about what stage of the pyramid you're playing on?

Conclusion: Don't Borrow Regret

The ultimate risk isn't failure. It's spending your best years chasing a goal that was never yours. Startup life isn't a shortcut, it's a chapter. Build for exit or impact, but know your why. Resources, network, credibility-they change the game, but you decide what game you're playing.